Space Engineers modded hosting — Torch / plugins / Workshop for a friends squad (2026)
This page is for modded Space Engineers — Steam Workshop stacks, Torch/plugin paths where a host literally prints them, matching client+server mod IDs, and honest RAM for big grids on a Discord squad — not a quiet vanilla friend faction. It is not the same job as Night 34 Space Engineers (friend vanilla / light-mod overview first), Night 83 Factorio modded, Night 12 Satisfactory, or Night 40 Avorion. Among our six hosts (checked 24 Oct 2026, NZDT): Shockbyte, BisectHosting, Nodecraft, and GameTeam sell Space Engineers (product URLs returned 200 on full GET — curl HEAD 403 is not absence). Apex Hosting and PebbleHost returned 404 on Space Engineers product paths we tried. TorchAPI / Workshop / plugin claims below come only from each host’s own Space Engineers product copy or FAQ — we do not invent a Torch one-click where the listing never prints it.
RAM / slots / grids honesty: modded vs friend-vanilla
- Friend vanilla / light Workshop (Night 34 job): Shockbyte Survivor 6 GB / 5 players is the listed entry; GameTeam FAQ points at 8–12 GB even before heavy mods; Nodecraft labels Budget Wake & Play “Not recommended for this game.”
- Modded / plugin / Torch stacks (this page): treat 8–14 GB+ as the working floor when Workshop mods + Torch plugins + large player-built grids pile up. Shockbyte Engineer 8 GB / 10 players / Architech 12 GB / 20 players; Nodecraft Premium 8–14 GB; GameTeam FAQ 8–12 GB with grid/block count as the real driver. Do not reuse Minecraft modpack or Factorio megabase RAM tables — different products.
- Slots ≠ RAM: Shockbyte 5 / 10 / 20 players and GameTeam FAQ “~8–16” are ceilings. Huge grids + dense mods hurt more than the marketing slot number — pay for GB, a documented mod/Torch path, and backups.
- Client + server + mod ID sync: every client must match the server’s Workshop mod list/versions (and Torch plugins if you run them). Upload worlds / configs over FTP/SFTP or the host’s file manager. Confirm the host’s install notes before wipe night — do not assume a Minecraft-style one-click modpack button unless the Space Engineers listing literally prints TorchAPI / Workshop installer language.
Torch / plugins / Workshop — host claims only
- Shockbyte: Landing claims full mod support, Mod Support in the feature list, Full File Access, and copy about easy mod and Workshop integration / loading Workshop blueprints, custom scenarios, and mods. FAQ asks “Does a Space Engineers server support mods?” A separate Torch / TorchAPI one-click is not named on the Space Engineers product copy we read — Full Mod Support + Workshop + file access is the honest claim. Page also shows a “coming soon / almost here” banner — confirm live checkout.
- Apex Hosting: Space Engineers product URLs we tried returned 404; Space Engineers was not listed on the games catalog paths we read (24 Oct 2026). No sellable SE SKU to quote for Torch, mods, or price — 404, not invented TBD pricing.
- BisectHosting: Hero lists Full Mod Support and Full TorchAPI Integration — the clearest named Torch claim among our six. Modding Support section: “Enjoy all your favorite mods and modpacks with our servers,” plus backups manager, game-swap across 110+ titles, 21 locations. Exact $/GB plan total did not render as a clear number on the Space Engineers page we read (TBD at checkout); BisectOne llms.txt cites ~$2.99/GB network-wide — not an SE-specific printed plan total. Location selector has shown out of stock / waitlist.
- Nodecraft: Integrated File Manager, SFTP / Full (S)FTP Access, Premium 24/7 vs Budget Wake & Play (Budget labeled “Not recommended for this game”). The Space Engineers page we read does not print TorchAPI, Steam Workshop one-click, or “Create Modded Space Engineers” language — do not invent a Torch claim. File manager / SFTP is the honest install path; Sydney / Melbourne / Auckland listed.
- GameTeam: FAQ: “Can I install mods when hosting Space Engineers? Yes, through Steam Workshop. Mod IDs are added to the world configuration and downloaded by clients on join.” Marketing UI shows Mods & Plugins with AI copilot install copy; Workshop mod IDs declared by the copilot. Torch / TorchAPI is not named on the SE page we read — Steam Workshop + Mods & Plugins UI is the honest claim. RAM FAQ: 8–12 GB; ~8–16 players typical before big grids limit the server.
- PebbleHost: Space Engineers product URLs we tried returned 404 (24 Oct 2026). No sellable SE SKU to quote for mods or price — 404, not invented TBD pricing.
Torch plugins are not Minecraft “one-click modpacks” unless the host literally prints TorchAPI / Workshop installer language (Bisect names Full TorchAPI Integration; Shockbyte Full Mod + Workshop; GameTeam FAQ names Steam Workshop; Nodecraft documents File Manager/SFTP without naming Torch). Backup first, match client + server mod IDs, and expect big Workshop stacks to break on game patches. Prefer Night 34 when you want quiet vanilla / light Workshop.
Comparison: modded Space Engineers plans
Price sources: every figure below comes from the host’s own Space Engineers product / pricing page (checked 24 Oct 2026, NZDT). Recurring monthly preferred; first-month sales disclosed where shown. 404 when the product URL returned not found. TBD when a sellable host had no clear plan total. Product URLs that sell returned 200 on full GET — curl HEAD 403 is not absence. Confirm at checkout — stock and location change.
| Host | Modded-oriented plan | RAM / slots (printed) | Torch / mods (host claims) | Oceania / ping | Approx. monthly (USD) | Best for this job |
|---|---|---|---|---|---|---|
| Shockbyte AU brand | Engineer · 10 players · 8 GB Architech 20p / 12 GB for denser mod stacks; Survivor 5p / 6 GB is light for heavy Workshop |
Slots 5 / 10 / 20 · RAM 6 / 8 / 12 GB Modded → Engineer / Architech, not Survivor alone |
Full Mod Support · Workshop integration / blueprints · Full File Access · Torch / TorchAPI not named | Melbourne-based brand; “Global Locations” marketed — confirm Space Engineers AU node on order (and that “coming soon” is gone). |
List recurring: $16.99 / $21.99 / $29.99 Survivor 5p · Engineer 10p · Architech 20p. Confirm cart discounts + live orderability. |
Cheapest confirmed fixed tiers with Full Mod Support + Workshop + file access; Torch not printed — verify upload path before wipe night. |
| Apex Hosting | 404 — no Space Engineers product page Tried /games/space-engineers-server-hosting/ and /games/space-engineers/; SE absent from catalog we read (24 Oct 2026) |
— | No SE SKU to quote for Torch / mods | — | 404 | Not a Space Engineers option among our six today — pick Shockbyte / Bisect / Nodecraft / GameTeam instead. |
| BisectHosting | BisectOne · ~/GB ladder Game swap across 110+ titles incl. Space Engineers |
Scale RAM on one plan · slot count TBD on landing | Full Mod Support · Full TorchAPI Integration · mods & modpacks on compatible servers · 3-day backups · game-swap · exact plan total TBD on SE page | 21 locations marketed; selector has shown Out of stock / waitlist — treat AU as a checkout checkbox (Australia exists network-wide on BisectOne / llms.txt). |
From ~$2.99/GB/mo (BisectOne / llms.txt) Illustrative: 8 GB ≈ $23.92 · 12 GB ≈ $35.88 · 14 GB ≈ $41.86 if $2.99 holds. Exact total needs in-stock location — TBD on SE landing. |
Only host among our six that prints Full TorchAPI Integration on the SE page; buy only if the region you need is actually in stock. |
| Nodecraft | Premium 24/7 (Budget “not recommended”) Most Popular 8 GB / Best Performance 14 GB |
Budget & Premium cards 6 / 8 / 14 GB · no slot limit marketed | File Manager / SFTP · Full (S)FTP Access · TorchAPI / Workshop one-click not named on SE page we read · persistence favors Premium 24/7 | Sydney, Melbourne, Auckland (+ Singapore) listed on the SE page location set — strongest Oceania/SEA story here; confirm SE stock on order. |
Premium recurring: $29.98 / $39.98 / $69.98 6 / 8 / 14 GB (first ~$20.99 / $27.99 / $48.99). Budget Wake & Play 6/8/14 GB recurring $17.88 / $23.84 / $41.72 — hibernates; “Not recommended for this game.” |
Default Oceania shortlist when AU/NZ ping + Premium RAM headroom matter — Premium 8–14 GB; skip Budget / Lite for always-on modded grids; Torch not printed. |
| PebbleHost | 404 — no Space Engineers product page Tried /space-engineers, /games/space-engineers, /space-engineers-server-hosting (24 Oct 2026) |
— | No SE SKU to quote | — | 404 | Not a Space Engineers option among our six today — pick Shockbyte / Bisect / Nodecraft / GameTeam instead. |
| GameTeam | Budget / Premium · $/GB Unlimited slots marketed · FAQ player range ~8–16 |
FAQ: 8–12 GB — grid/block count is the real driver; dial more for heavy Workshop stacks | FAQ: mods through Steam Workshop · mod IDs in world config · clients download on join · marketing: Mods & Plugins + AI copilot · Torch / TorchAPI not named | Locations marketed “all over” — AU/SG not named on the SE page we read (TBD on order). |
Budget from ~$0.49/GB · Premium ~$0.74/GB Illustrative: 8 GB Budget ≈ $3.92 · 12 GB ≈ $5.88 · 8 GB Premium ≈ $5.92 — set RAM on checkout for the real bill. |
Cheapest $/GB when you want a FAQ that names Steam Workshop + Mods & Plugins UI; ping-test if Oceania matters; Torch not printed. |
Sources (24 Oct 2026, NZDT): shockbyte.com/games/space-engineers-server-hosting, bisecthosting.com/space-engineers-server-hosting (+ BisectOne llms.txt ~$2.99/GB), nodecraft.com/games/space-engineers-server-hosting, gameteam.io/space-engineers-server-hosting/. Apex + PebbleHost Space Engineers product paths: 404. No host is crowned “#1”.
Oceania / AU–NZ–SG latency wedge
- Nodecraft: Sydney / Melbourne / Auckland (+ Singapore) listed on the SE page — best published Oceania/SEA story; Premium 24/7 for persistence; confirm SE capacity on order.
- Shockbyte: Melbourne-based + SE product page with Global Locations — still pick the node on order and ping-test with the mod list loaded (combat / welding feel late above ~150 ms).
- BisectHosting: 21 locations marketed; out-of-stock / waitlist has appeared — treat Australia as a checkout checkbox (network-wide BisectOne / llms.txt).
- GameTeam: Oceania for SE not named on the page we read — TBD.
- Apex / PebbleHost: no SE SKU — Oceania notes do not transfer.
Buy monthly through the first week with your Workshop / Torch stack loaded, measure everyone’s ping (especially combat and welding), then commit. See the Oceania ping guide.
Practical shortlist (not rankings)
- Want Full TorchAPI named on the SE page: BisectHosting — price TBD on SE landing (~$2.99/GB network-wide); check Australia availability / stock.
- Want AU/NZ/SG nodes + Premium RAM for big modded grids: Nodecraft Premium 8–14 GB ($39.98 / $69.98) — skip Budget Wake &&Play; Torch not printed (File Manager/SFTP path).
- Fixed tiers + Full Mod Support + Workshop (Torch not named): Shockbyte Engineer ($21.99) or Architech ($29.99) — confirm AU node and that “coming soon” is gone.
- Want FAQ that names Steam Workshop + cheap $/GB: GameTeam Budget/Premium at 8–12 GB (~$0.49 / $0.74 per GB) — ping-test if Oceania matters; Torch not printed.
- Apex / PebbleHost: honest 404 for Space Engineers today — do not force a cart.
- Quiet vanilla / light-Workshop friend faction instead: see Night 34 — different job, often Shockbyte Survivor ($16.99) if orderable.
Official links (affiliate placeholders)
Buttons below point at official Space Engineers pages (or the host home when SE 404s). Tracked affiliate URLs will replace the #aff-* anchors once programs approve — see affiliates.md.
Related
Affiliate disclosure
HostForTheSquad may earn a commission if you purchase through links on this page (Shockbyte, Apex, BisectHosting, GameTeam, and others when approved). Commission rates do not decide table rows or “best for” notes. Prices and stock change — always verify on the host’s site before you pay.