Holdfast: Nations At War dedicated hosting for a small friend group (2026)
Holdfast: Nations At War is Anvil Game Studios’ Napoleonic / line-infantry multiplayer — regiments in formation, ordered volleys, cavalry and artillery — not the same product page as Squad, Hell Let Loose, or Mordhau (different eras, engines, host SKUs, and RAM floors). Among our six hosts, GameTeam sells it today. Shockbyte, Apex, Nodecraft, BisectHosting and PebbleHost Holdfast page URLs we tried returned 404 (absent from the catalogs we read). Prices below were read from each host’s own Holdfast page. Confirm availability and the bill at checkout.
RAM, slots and mods / settings
- Friend-group fit: GameTeam’s FAQ cites about 100–150 players for line battles (what the netcode is built around) and unlimited slots on their plans — a passworded regiment night rarely needs a public hundred-a-side box. You do not need a public 150-slot event server for a friend company.
- RAM honesty (host claims only): GameTeam’s FAQ says Holdfast needs 4–6 GB, “modest for the player counts it handles.” No other host in this set published a Holdfast GB floor on a sellable page today. Treat 4–6 GB as GameTeam’s stated entry band; step up if admin tools or concurrent events get heavy. Do not reuse Squad, Hell Let Loose, or Mordhau RAM tables.
- Mods / Workshop (host claims only): GameTeam FAQ states Holdfast has no Steam Workshop pipeline for servers; communities customise through server settings and scheduled event rules instead. Config lives in server configuration files (panel file manager or AI copilot edits). Shockbyte / Apex / Nodecraft / Bisect / PebbleHost not confirmed. See Night 6.
Comparison: Holdfast: Nations At War plans
Price sources: every price comes from the host’s own Holdfast: Nations At War page (fetched 24 Oct 2026, NZDT). No third-party or search-summary prices are used. Recurring monthly figures are preferred over first-month sale teasers (sales disclosed where shown). TBD means the host page showed no clear plan total, Coming Soon / waitlist, or the page URLs we tried returned 404. Confirm at checkout.
| Host | Entry tier | Bigger tiers | Notes | Oceania | Best for |
|---|---|---|---|---|---|
| ShockbyteAU brand | TBD /games/holdfast-nations-at-war-server-hosting and /games/holdfast-server-hosting returned 404; Holdfast absent from the Shockbyte games catalog we read |
TBD | Not confirmed | Melbourne company; global locations on other games — not verified for Holdfast | Home CTA / check directly |
| Apex Hosting | TBD /games/holdfast-server-hosting/ and /games/holdfast-nations-at-war-server-hosting/ returned 404; Holdfast absent from the Apex catalog we read |
TBD | Not confirmed | EX Series copy lists AU hardware on other games — not verified for Holdfast | Home CTA / check directly |
| BisectHosting | TBD holdfast-nations-at-war-server-hosting and holdfast-server-hosting returned 404; Holdfast absent from the Bisect catalog we read |
TBD | Not confirmed | 21 locations claimed on other games — not verified for Holdfast | Home CTA / check directly |
| GameTeam | From $0.49/GB (Budget) Advertised “from” rate; billing term and plan totals not shown as a single monthly figure. TBD |
TBD | FAQ: 4–6 GB, ~100–150 line-battle players, unlimited slots; no Steam Workshop — server settings / event rules; AI copilot for config files; weekly billing; 72-hour money-back; game swap claimed | Global locations claimed (check for AU) | Only confirmed sellable Holdfast SKU in this six-host set; grow RAM if events get heavy |
| Nodecraft | TBD /games/holdfast-server-hosting and /games/holdfast-nations-at-war-server-hosting returned 404; Holdfast absent from the Nodecraft games catalog we read |
TBD | Not confirmed | Sydney / Melbourne / Auckland listed on other games — not verified for Holdfast | Home CTA / check directly |
| PebbleHost | TBD Holdfast page URLs we tried returned 404; Holdfast absent from the catalog we read |
TBD | Not confirmed | Sydney listed for Minecraft — not verified for Holdfast | Home CTA / check directly |
Sources (host-owned): gameteam.io (from $0.49/GB; FAQ 4–6 GB / 100–150 players / no Steam Workshop — settings & event rules). Shockbyte / Apex / Nodecraft / BisectHosting / PebbleHost: no host-owned Holdfast product page confirmed (404 / absent from catalog). No host is crowned “#1”. Confirm RAM, settings and the recurring bill at checkout.
Oceania note
Holdfast line battles still punish long routes when dozens of muskets sync. AU/NZ groups should check GameTeam’s global location picker for an AU node at order time. Shockbyte (Melbourne company), Nodecraft (Sydney / Melbourne / Auckland on other games), Apex, Bisect and PebbleHost were not confirmed for Holdfast — Squad or Hell Let Loose Oceania notes do not transfer here. See the Oceania ping guide.
Budget note and shortlist (not rankings)
- Only confirmed sellable SKU today: GameTeam from $0.49/GB (Budget). Plan totals and monthly vs weekly bill are TBD on the markup we read — confirm the recurring total at checkout. FAQ band is 4–6 GB / ~100–150 line-battle players.
- If Shockbyte / Apex / Nodecraft / Bisect / PebbleHost are absent: start with GameTeam; home CTAs for the others if you want to ask support whether Holdfast is coming.
- Event honesty: GameTeam’s own copy frames Holdfast around scheduled regiment events and weekly billing — a friend company may only need the box up for the Saturday line battle.
- Mods honesty: no Steam Workshop pipeline per GameTeam FAQ — customise via server settings and event rules, not a one-click Workshop installer.
- Similar nights: Squad (Night 42), Mordhau (Night 47), Hell Let Loose (Night 50), Arma 3 (Night 51). Also budget under ~$20 and Oceania ping.
Official links (affiliate placeholders)
Buttons below point at official sites today (game pages where the host sells or lists Holdfast; home where it does not). Tracked affiliate URLs will replace the #aff-* anchors once programs approve — see affiliates.md.
Related (pipeline)
Affiliate disclosure
HostForTheSquad may earn a commission if you purchase through links on this page (Shockbyte, Apex, BisectHosting, GameTeam, and others when approved). Commission rates do not decide table rows or “best for” notes. Prices and stock change — always verify on the host’s site before you pay.